If you’ve noticed the silence here at WOOWL Games over the last two months, it’s because I’ve been lost in the dark. I decided to participate in the recent Horror Jam, an experience that pushed me to experiment with horror mechanics.
It wasn't just about building; I also spent time playing through the incredible entries from fellow developers. The creativity in the horror community is truly inspiring.
Experience the Horror
Watch the official trailer or jump straight into the nightmare:
The Pivot: From Unity to Kotlin
As much as I enjoyed the haunt, it is time for a significant change in direction. I am officially stepping away from Unity for a season. My focus is now shifting 100% to the development of the Bilingual Stories remake.
This isn't just a port; I am building the app from the ground up natively for Android using Kotlin. This transition allows me to optimize the experience and bring the vision of Bilingual Stories to life with the performance it deserves.
Stay tuned—the jump from horror to language learning is a big one, but I can’t wait to show you what’s next.